NOTE: There is a bug in the Itch.io version of the game which causes the tutorial UI triggers to move. How much they move seems to be dependant on your monitor resolution so your experience may vary.
Incase you encounter this bug the controls are below. The rotating boxes represent new powerups, in level 1 you get a double jump and in level 2 a dash (triggered with left alt key).
The animated stars are pickups to increase your stamina. Each use of a powerup has a stamina cost repesented in the stamina bar at the bottom left of the screen.
Level 2 features spike objects, they are a hazard that will reset you back to the last checkpoint (the flag) if you collide with one.

A game created as a university project by Josh C.

Skybound Ascension is a vertical platformer adventure featuring handcrafted levels that challenge players to ascend to the sky through levels spanning diverse environments. Each level offers a curated experience to emphasize skilful play while adding a diverse range of environments each with their own distinct challenges and surprises. Precise controls, strategic jumps, navigation through obstacles and unlocking powerups will all be crucial to completing a level successfully. Levels are rendered in an 8-bit pixel art style and a complementary 8-bit soundtrack to capture the nostalgic platformer style of the 90s. Skybound Ascension blends addictively punishing gameplay with handcrafted design asking players to reach the skies through skill, determination, and resilience. 

Controls

Move Left: Arrow Left / A 

Move Right: Arrow Right / D 

Jump/Wall Jump Up: Spacebar 

Wall Jump Backwards: Left Shift + Spacebar 

Dash: Left Alt

Pause: Esc

Documentation, user guide, comparision with game concept, and asset sources are avaliable as a download below.

Download

Download
Skybound Ascension Game Concept (Full Version) 10 MB
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DevLog Week 1 Player Movement (Full Version) 2.9 MB
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DevLog Week 2 Basic Level Blocking and Improved Movement (Full Version) 40 MB
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DevLog Week 3 Level Blocking, Animations and Interaction (Full Version) 28 MB
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DevLog Week 4 Pick-ups, Environmental Conditions, and In-Game UI (Full Version) 13 MB
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DevLog Week 5 User Interface and Audio (Full Version) 5.1 MB
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Asset Sources 20 kB
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Testing Session Feedback Summary 21 kB
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Final Game Comparison 19 kB
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User Guide 16 MB

Development log