Skybound Ascension
NOTE: There is a bug in the Itch.io version of the game which causes the tutorial UI triggers to move. How much they move seems to be dependant on your monitor resolution so your experience may vary.
Incase you encounter this bug the controls are below. The rotating boxes represent new powerups, in level 1 you get a double jump and in level 2 a dash (triggered with left alt key).
The animated stars are pickups to increase your stamina. Each use of a powerup has a stamina cost repesented in the stamina bar at the bottom left of the screen.
Level 2 features spike objects, they are a hazard that will reset you back to the last checkpoint (the flag) if you collide with one.
A game created as a university project by Josh C.
Skybound Ascension is a vertical platformer adventure featuring handcrafted levels that challenge players to ascend to the sky through levels spanning diverse environments. Each level offers a curated experience to emphasize skilful play while adding a diverse range of environments each with their own distinct challenges and surprises. Precise controls, strategic jumps, navigation through obstacles and unlocking powerups will all be crucial to completing a level successfully. Levels are rendered in an 8-bit pixel art style and a complementary 8-bit soundtrack to capture the nostalgic platformer style of the 90s. Skybound Ascension blends addictively punishing gameplay with handcrafted design asking players to reach the skies through skill, determination, and resilience.
Controls
Move Left: Arrow Left / A
Move Right: Arrow Right / D
Jump/Wall Jump Up: Spacebar
Wall Jump Backwards: Left Shift + Spacebar
Dash: Left Alt
Pause: Esc
Documentation, user guide, comparision with game concept, and asset sources are avaliable as a download below.
Status | In development |
Platforms | HTML5 |
Author | buggy blister |
Genre | Platformer |
Made with | Unity |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Download
Development log
- Documentation + User GuideMay 31, 2024
- Week 5, User Interface and AudioMay 26, 2024
- Game TestingMay 24, 2024
- Week 4 Pick-ups Environmental Conditions and In-Game UIMay 19, 2024
- Week 3 Level Blocking, Animations and InteractionMay 12, 2024
- Week 2 Basic Level Blocking and Improved MovementMay 05, 2024
- Week 1 Player MovementApr 28, 2024
- Game ConceptApr 18, 2024